Project Shift: After the Crash

I decided it was time to make the first map. A lot of the game engine is functioning pretty well though the AI needs some work. I’ve already got most of the story laid out, but now it’s just a matter of creating all of the different models, textures, etc. I have to say that I’m very pleased with the Fbx Custom Processor. I don’t think I could ever have imagined creating a map like this one using Natur.

Check out the video; I would love some honest feedback.

  1. Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: