Archive for July, 2011

Project Shift Teaser

Still no name, but it’s got a lot of game play.

 

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Project Shift: After the Crash

I decided it was time to make the first map. A lot of the game engine is functioning pretty well though the AI needs some work. I’ve already got most of the story laid out, but now it’s just a matter of creating all of the different models, textures, etc. I have to say that I’m very pleased with the Fbx Custom Processor. I don’t think I could ever have imagined creating a map like this one using Natur.

Check out the video; I would love some honest feedback.

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