Archive for July, 2011
Still no name, but it’s got a lot of game play.
I decided it was time to make the first map. A lot of the game engine is functioning pretty well though the AI needs some work. I’ve already got most of the story laid out, but now it’s just a matter of creating all of the different models, textures, etc. I have to say that I’m very pleased with the Fbx Custom Processor. I don’t think I could ever have imagined creating a map like this one using Natur.
Check out the video; I would love some honest feedback.