Project Shift and a new Fbx Map Processor

I’ve been working on a new custom content pipeline that reads maps, including bounding meshes and game logic, from an Fbx file. In the video below, I created the entire map using Blender.

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  1. #1 by DE BRUYNE Armand on October 4, 2012 - 10:50 am

    Hi !
    I’m programming a game based on XNA with my little brother who’s working on Maya and I’d like him to make the levels of my game.
    Do you still working on your processor ? Do it’s possible to get the sources ?
    Thanks !!!

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