I’ve been working on a new custom content pipeline that reads maps, including bounding meshes and game logic, from an Fbx file. In the video below, I created the entire map using Blender.
This entry was posted on June 16, 2011, 5:09 am and is filed under Uncategorized. You can follow any responses to this entry through RSS 2.0.
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#1 by DE BRUYNE Armand on October 4, 2012 - 10:50 am
I’m programming a game based on XNA with my little brother who’s working on Maya and I’d like him to make the levels of my game.
Do you still working on your processor ? Do it’s possible to get the sources ?
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