Archive for February, 2011
My apologies for the delay. The advanced guide can be found at:
Natur Map Editor – Xna 4.0
This was a very productive weekend for me. Much of Natur has been polished up, and the engine running devious knights is looking awesome; frankly, it surprised me in a couple places. The spawn system turned out very flexible; and the new rally system has been working perfectly.
Check out the new video; its an actual preview of Devious Knights’ game play:
Now that Natur is stable enough, I’ve been using the editor and its game engine to run my FPS, Devious Knights–it’s kind of the reason I made Natur.
The Natur side of things is looking very good. Physics is nearly fixed, but as you can see in the video, my AI is still a work in progress :s
Hope you enjoy!